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	<title>JamSoft &#187; iPhone/iPod Touch</title>
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	<description>Software for a minority...</description>
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		<title>Paid vs Free Apps on the iTunes App Store</title>
		<link>http://jamsoftonline.com/paid-vs-free-apps-on-the-itunes-app-store</link>
		<comments>http://jamsoftonline.com/paid-vs-free-apps-on-the-itunes-app-store#comments</comments>
		<pubDate>Mon, 26 Oct 2009 11:02:42 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone/iPod Touch]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[paid]]></category>

		<guid isPermaLink="false">http://jamsoftonline.com/?p=65</guid>
		<description><![CDATA[I submitted my first app to the App store a little over a year ago. That app was Hangman. It was one of those things - I'd written a quick hangman game on the Mac, wanted to learn to develop for the iPhone  and so I started with Hangman...]]></description>
			<content:encoded><![CDATA[<p>I submitted my first app to the App store a little over a year ago. That app was Hangman. It was one of those things &#8211; I&#8217;d written a quick hangman game on the Mac, wanted to learn to develop for the iPhone  and so I started with Hangman.</p>
<p>I never really had any intention of making Hangman an actual product. but I thought it wouldn&#8217;t hurt to submit it and see what happened.</p>
<p>Well, it was a pretty bug success in my opinion, and so far Hangman has received over 2.1 million downloads from iTunes and has an average rating of 3 stars. I wanted to keep Hangman free, but try to leverage some of this popularity, so I added advertisements after about 2 months.</p>
<p>Initially, people were quite angry that a free app without advertising had suddenly developed these annoying ads that flipped every 30 seconds and distracted them from playing the game, but after a few tweaks and lots of user feedback, I think I have come to a solution that people are happy with.</p>
<p>So this brings me to a point I&#8217;d like to make. The advertising in Hangman doesn&#8217;t generate enough revenue to allow me to quit my job, but it&#8217;s a steady, stream of income. If I had decided to sell Hangman for the lowest price, at £0.59 ($0.99) then a few things would have happened:</p>
<ol>
<li>It wouldn&#8217;t have gotten anywhere near 2.1 million downloads</li>
<li>It wouldn&#8217;t generate a constant stream of income</li>
<li>It would be susceptible to being pirated</li>
</ol>
<p>The 3rd point is probably a sore topic for some developers. I recently read a post over at <a title="Piracy and the App Store" href="http://smellslikedonkey.com/wordpress/?page_id=274">Smells Like Donkey</a> that published some unbelievable statistics on piracy on the App Store. It also shows just how easy it is to pirate an application using a jailbroken iPhone (easier than buying from iTunes, apparently).</p>
<p>There is also the issue of the App Store&#8217;s economy &#8211; the idea that £4.99 is <em>expensive</em> blows my mind. Really? Are people that tight? If you look at the UK Top 10 Apps, you&#8217;ll find that they are virtually all £0.59 with some exceptions, but never over £4.99&#8230;</p>
<p>With the recent availability of In-App Purchase for free apps, it seems that Apple may be willing to help combat the piracy problem. Developers could release a &#8220;Lite Version&#8221; of their app that could be unlocked using the in-app purchase mechanism. Among the obvious benefits, this also includes:</p>
<ol>
<li>The store won&#8217;t be littered with 2 versions of every app</li>
<li>Pirates would be forced to pay to upgrade their &#8220;Lite Version&#8221;</li>
</ol>
<p>This also allows developers to generate more income after the initial purchase of an app and encourages them to create more content for their app. An added bonus is that the developer doesn&#8217;t have to submit an update and wait 2 &#8211; 3 weeks for it to be approved by the App Store Gods.</p>
<p>I have a lot of thinking and decision making to do in the near future. WIll my next apps be free with ad support or free with in app purchases or paid?</p>
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		<title>Hangman Progress Update</title>
		<link>http://jamsoftonline.com/hangman-progress-update</link>
		<comments>http://jamsoftonline.com/hangman-progress-update#comments</comments>
		<pubDate>Thu, 11 Sep 2008 02:29:08 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[iPhone/iPod Touch]]></category>

		<guid isPermaLink="false">http://jamsoftonline.com/?p=21</guid>
		<description><![CDATA[Today has been an interesting day. I received my first monthly report of how my apps on the App Store are doing. Would you believe that within the US, the EU and the UK alone Hangman has been downloaded over 560,000 times!? It&#8217;s true according to Apple&#8217;s stats! Not only that, but Hangman managed to [...]]]></description>
			<content:encoded><![CDATA[<p>Today has been an interesting day. I received my first monthly report of how my apps on the App Store are doing. Would you believe that within the US, the EU and the UK alone Hangman has been downloaded over 560,000 times!? It&#8217;s true according to Apple&#8217;s stats! Not only that, but Hangman managed to stay at the number 1 spot on the Top Free Apps list in the UK and US App Stores. That&#8217;s just phenomenal news to me. <strong>And I have you guys to thank!</strong> I wouldn&#8217;t have been able to do it without you.</p>
<p>Also, thank you everyone who has e-mailed me or left a review of Hangman on the App Store to tell me that you enjoyed it, or to point out a bug/error. The feedback has been tremendously helpful.<br />
I&#8217;ve been working on the next update for Hangman and I&#8217;m pleased to say that it&#8217;s going well. 2-Player mode is well underway, and I&#8217;ve added a bit of a quirk when you get hanged:</p>
<p align="center">
<object width="377" height="749"><param name="movie" value="swing_hang.swf"><embed src="http://jasarien.com/jing/swing_hang.swf" width="377" height="749"></embed></object>
</p>
<p>Also if anyone has any comprehensive wordlists they think would be good for Hangman, please, do send them to me. I&#8217;ll credit you if you&#8217;d like that.<br />
I apologise for the current set of words. One reviewer described them as &#8220;things around the programmer, IT jargon and the contents of his sandwich&#8221;. That description wouldn&#8217;t be entirely untruthful&#8230; heh. When I began Hangman, I just needed a set of words to work with, and so i just started typing into a text file and played a sort of word-association game with myself and ended up with about 230 words that have no real structure.<br />
So to combat that, the wordlists will be revamped and will be categorised in the next release. The category title will also give you a slight hint as to what you&#8217;re trying to guess.</p>
<p>Again, thanks for all the support and attention, it has made my month!</p>
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		<title>iPhone Developer Program Status</title>
		<link>http://jamsoftonline.com/iphone-developer-program-status</link>
		<comments>http://jamsoftonline.com/iphone-developer-program-status#comments</comments>
		<pubDate>Sat, 15 Mar 2008 00:04:32 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone/iPod Touch]]></category>
		<category><![CDATA[iphone ipod developer sdk apple]]></category>

		<guid isPermaLink="false">http://jamsoftonline.com/iphone-developer-program-status</guid>
		<description><![CDATA[I&#8217;m not normally one to cross post, but this sorta fits the genre of this blog, and I thought it was important enough to post it to my personal blog too. There are screams echoing over the interwebs that Apple is mass-rejecting applications for the iPhone Developer Program. However, this is a classic case of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not normally one to cross post, but this sorta fits the genre of this blog, and I thought it was important enough to post it to my personal blog too.</p>
<p>There are <a href="http://www.tuaw.com/2008/03/14/iphone-developer-rejection-letter-mass-mailing/">screams echoing</a> over the interwebs that Apple is mass-rejecting applications for the iPhone Developer Program.</p>
<p>However, this is a classic case of people overreacting or just being plain stupid. The e-mail people have receive goes a little something like this:</p>
<blockquote><p>&#8220;Thank you for expressing interest in the iPhone Developer Program. We have received your enrollment request. As this time, the iPhone Developer Program is available to a limited number of developers and we plan to expand during the beta period. We will contact you again regarding your enrollment status at the appropriate time.&#8221;</p></blockquote>
<p>Now read that and explain to me why people are thinking this is an outright rejection&#8230; There are multiple parts of this text that indicate otherwise:</p>
<ol>
<li>&#8220;We have received your enrollment request.&#8221; &#8211; Notice how they say that, and not &#8220;We have rejected your enrollment request.&#8221;</li>
<li>&#8220;At this time, the iPhone Developer Program is available to a limited number of developers and we plan to expand during the beta period.&#8221; &#8211; Remembering that the iPhone SDK and the Developer Program are still in beta stage, it should be obvious that not all applications will be accepted immediately. While the iPhone SDK is available in beta form to all those who sign up for, or already have a free Apple Developer Connection account, that doesn&#8217;t mean that the program is equally as open. Apple have been inundated with enrollment requests, and the letter clearly states that at this moment in time, they&#8217;re only accepting a small amount of developers, with intentions to increase the numbers throughout the beta period.</li>
<li>&#8220;We will contact you again regarding your enrollment status at the appropriate time.&#8221; &#8211; Notice again how they do not say they are rejecting the request, but rather the opposite. They&#8217;re telling you that they will have <strong>another</strong> look at the request when they decide to open the developer program a little wider.</li>
</ol>
<p>I also applied for the iPhone Developer Program, and the response I received this morning was a little bit more of a let down than those who received the one above. The response I got was:</p>
<blockquote><p>&#8220;Thank you for expressing interest in the iPhone Developer Program.  We have received your enrollment request.  At this time, the iPhone Developer Program is only available in the US and will expand to other countries during the beta period.  We will contact you again regarding your enrollment status at the appropriate time.&#8221;</p></blockquote>
<p>My first response wasn&#8217;t to cry out that Apple had rejected me! In fact, it was pretty much just a &#8220;Humph, looks like I&#8217;m going to have to wait&#8221;.</p>
<p>So to all those whiners that think they&#8217;ve been rejected, suck it up. At least when the program opens up a little, you&#8217;ll probably get in there before Apple expand it outside of the US.</p>
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